PepsiCo Educational Technology program is a partnership between Duke University Libraries and Duke Community Affairs. A PepsiCo endowment funds the program, which aims to keep local classroom teachers abreast of instructional technology innovation; offer curriculum-related materials to support their work; and increase the information literacy of Durham Public Schools students.

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EdTech Program Sparks Young Innovators

In 2024, the PepsiCo EdTech program at Duke University launched two newly-designed week-long immersion programs by bringing immersive learning experiences with cutting-edge technology to Durham Public School Students. 

Read more here

Program Details

PepsiCo Educational Technology provides resources to our Durham Public School partners including workshops, tours, videos, and collaborations. 

The most recent focus of the PepsiCo EdTech team has been learning augmented reality to use in multiple projects. The first will be to bring a book on Young Activists to life by embedding targets in illustrations we helped middle school students create. Our next AR adventure is creating an AR scavenger hunt in conjunction with students at Rogers-Herr Year Round Middle School. Some of the book covers in their Media Center will become AR targets. A similar AR scavenger hunt is planned for Duke Libraries to help engage the many visiting students on the campus.

duke resources available through pepsico edtech 

  • Sound studio
  • Green Screen Recording Studio
  • Green Screens, both fabric and frames available to borrow
  • Printing objects with 3D printers
  • The Hidden Durham mobile app

Collaborations through grants

PepsiCo Educational Technology has collaborated with Durham School of the Arts and GrowingChange on a Prison Flipping project through a State Farm Youth Advisory Board grant.

With the help of the Virtual Reality Learning Experience, during the 2016-2017 academic year, eight high school students in the Game Art & Design concentration at Durham School of the Arts will work with youth participants in GrowingChange to design a virtual reality version of a flipped prison. This will help people visualize the abandoned prison’s untapped potential.

PepsiCo EdTech Projects

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Picture of a colorful mural.

A multiyear community project led by Brenda Miller Holmes resulted in the impressive wall mural next to the Durham Arts Council. We built on that by adding an AR component to identify many of the people in the mural and supplement that with videos and other background material. Here is a simulation page for the AR program but it is best experienced in person.

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Screenshot of a Padlet page where each photo card displays a book write up.

In collaboration with students at Rogers-Herr, we added an AR feature to the books they selected and wrote up. The AR was compiled in MyWebAR and linked together in a Padlet page.

In Led by the Duke Ed Tech Fellows, the Nasher Museum project is an in-progress work using Unity to create Augmented Reality models for works of art at the Nasher. The project is focused on creating a model for St. John the Baptist II, a painting by Kehinde Wiley. The model will be able to zoom in on details about the painting and allow viewers to change elements of the painting, such as the background and subject.

Data is everywhere! The data analytics project demonstrated kids the power of being able to access massive amounts of data and derive insights from them. The EdTech fellows-built data-driven projects that were both fun and relatable. The main objective was to educate children the process of gathering data and extracting meaningful insights from them. This cycle included collecting data from different data sets or conducting surveys with Google Forms, visualizing these data with CODAP (a data analytics tool that uses the “drag and drop method” to avoid the hassle of coding), plotting different charts, finding patterns, deriving insights from them, and analyzing the data. They used Kaggle to retrieve datasets for performing the analysis. One such fascinating data collection named Datasauras created a graph resembling a dinosaur by plotting random values! In order to develop healthier eating habits, the fellows also constructed a survey of eating behaviors using Google Form and a data set on cereals. We all could benefit from learning to have a healthier diet! This project teaches them the analytical abilities required to make sound dietary decisions based on data.

A fun and powerful tool that employs artificial intelligence to convert text prompts into visual masterpieces. With numerous possibilities to help kids bring their revolutionary ideas to life, the illustrations that can be created are endless! They can solve even the world’s most pressing challenges. The Edtech Fellows developed a few stories highlighting the vast storytelling possibilities for children to explore with Dall E 2.

The Duke John Hope Franklin Young Scholars, Rogers-Herr Middle School students, and Duke Ed Tech Fellows created an Augmented Reality experience honoring the life and legacy of Dr. John Hope Franklin, a Black historian, educator, and activist from Durham. The AR was created in MyWebAR and features videos and articles about Dr. Franklin. Visit Duke’s John Hope Franklin Center to check it out!

The Chromebooks distributed by the Durham Public Schools to all students were very useful in helping everyone navigate remote learning during the pandemic. But over time, the students tended to forget some of the basic rules for care and feeding of the computers. Rogers-Herr instructor Dorothy “Addie” Carr led a two-week challenge project with 16 8th graders to create a video to remind students about safe uses of the technology. David joined the class for those two weeks to provide technical assistance with the green screen and animation aspects. The resulting humorous video has been shown in all the classrooms.

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Teacher reads to students in a library.

Kids love to read books over and over and sometimes a parent or sibling isn’t available.  The videos in this series, recorded by Durham Public School teachers and other local educators, aims to help kids absorb books as much as they want, even if they can’t read by themselves. These videos can also be used for ESL students who want extra time and practice with the English language.

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Screenshot of Hidden Durham app.

Over the summer of 2016, we teamed up with a group of students attending between grades 5 and 12 and created the Hidden Durham tour. It is the first tour to feature on Duke Explore, a mobile app with Global Information System. It can guide you on a walking tour or you can flip through the stops from the comfort of your home.

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Durham School of the Arts student with VR technology.

In 2016, we received a $52,647 grant from the State Farm Youth Advisory Board to transform an abandoned prison into a sustainable farm and education center through the magic of virtual reality. We worked with eight high school students in the Advanced Game Design class at the Durham School of the Arts, veteran teacher, Robert Bourgeois, and youth participants from the nonprofit, GrowingChange. Our goal was to help others visualize this prison’s untapped potential. The final product includes a mobile VR lab that is currently traveling around to state as a tool to convince legislators to fund the creation of this project in real life.

Click here to read an article about this project!

It’s also free! Click here to find out how to get it!

PepsiCo EdTech Classes

Half-day Tech Fun Days for hands-on experimentation with educational technology hosted at Duke for Durham Public Schools students and teachers. Some previous topics include: 

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PepsiCo EdTech tutor leads hands on paper craft to second graders to teach them basic computer science concepts.

Math encourages rigorous thinking. Literature teaches empathy. Arts and music inspire imagination and creativity. What about computer science? Computer science is not just about coding; it is the art of communicating between humans and machines.

For the Fall of 2018, our team introduced computer science to 2nd graders at George Watts Montessori Elementary School. In this series of lessons, students learned basic computer science concepts by participating in engaging hands-on activities. These activities prepared for programming using an online, free programming language called Scratch. The goal of these lessons was to use programming as a medium to teach problem-solving and creative thinking.

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Members of the Technology Immersion Club at Morehead Montessori Elementary School work together on an iPad to create a multimedia video.

During the Spring 2018 semester, we led a Technology Immersion Club at Morehead Montessori Elementary School.

They explored different technologies including green screens, stop motion animation, and 360 video with 2nd and 3rd graders. Students worked individually and collaboratively on a variety of multimedia video projects.

Check out the students’ creations here!

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4th and 5th grade students create their own podcasts.

In the Fall of 2017, we led a Podcast Club at E.K. Powe Elementary School. In addition to listening to different genres of podcasts, the 4th and 5th grade students had the chance to create podcasts of their very own. Over the course of the club, they gained hands on experience in audio editing, digital music composition, and storytelling.

Listen to their podcasts here!

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Cover of book titled "27 Views of Durham."

During the Spring 2017 semester, we are conducting a Duke course for both Duke students and Durham Public School High School students. Using 27 Views of Durham as a guidethis course explores Durham from a myriad of perspectives through speakers, readings and discussions. 

The course is focused on viewing Durham and its history through specific lenses – what does the history of Durham, and Durham today, look like from the perspective of various communities? In order to explore this question, we have invited Steve Schewel, Pierce Freelon, John Burness, Shirlette Ammons and other Durham figures to share their experiences and thoughts with the class.

In addition, students are learning how to capture these perspectives using photography, audio, video and text. They will add their work to our GIS-based mobile app, Duke Explore, as part of the Literary Walking Tour of Durham. The tour will be published at the end of the Spring 2017 semester.

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Photo of student using stylus to make stop motion animation for Bring a Book to Life classes.

For the Fall 2016 semester, we taught the first service-learning OLLI course!

We worked with retirees and 2nd graders at E.K. Powe Elementary School. Together, they explored a stop motion animation and a comic book generating application on iPad. The students (both retirees and 2nd graders) read books together and then brought them to life using the techniques they learned.

Watch our promotional video!

PepsiCo EdTech Team

Program Leadership

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David Stein Headshot

Senior Program Coordinator

david.stein@duke.edu

For the last 20 years, David has been creating programs between Duke and Durham public schools, including introducing stop motion animation, green screens and other education technology to teachers and students. Prior to working at Duke, David served as the head of communications for the NC School of Science and Math and before that as a technology transfer officer at Harvard University.

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Headshot of Dave Zielinski.

Technology Specialist and Unity Trainer

djzielin@gmail.com

Dave’s current research interests include AR/VR musical instruments, Social VR, audio synthesis, and physical/embedded computing. He has previously worked in the Duke Department of Art, Art History & Visual Studies and the DiVE Virtual Reality Lab. Dave is a proud co-founder of the Durham Bike Co-op and a versatile musician who has performed locally in numerous bands.

Fellows

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Headshot of All Kibria.

All Kibria is a sophomore studying Computer Science and Economics from Richmond, Virginia. He can be found taking photos all throughout campus from a variety of events to a range of sports. All is excited to make an impact as an EdTech fellow in the greater Durham community!

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Headshot of Kevin Mokaya.

Kevin Mokaya is a freshman international student from the lakeside city of Kisumu, Kenya planning on majoring in Mechanical Engineering with a certificate in Aerospace. He has a keen interest in technology, especially mobile and computer development and loves working on 3D models and CAD in the MakerSpace on campus. Kevin first got involved with the PepsiCo EdTech team working with David Stein on the Hidden Durham application over Spring Break. Outside of classwork, he has a budding interest in music and often practices playing the piano for fun, and taking long scenic walks around the Duke Gardens in spring!

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Headshot of Tali Nam.

Tali Nam is a senior from Portola Valley, CA majoring in Computer Science and Visual Media. She’s been excited to work on creative and technical initiatives with the EduTech team, such as AR installations around Durham. Right now, she is also preparing for her first gallery show as part of her Visual Arts Capstone project, preparing to open in Spring 2025. In her free time, she enjoys painting, playing soccer, reading, and watching reality TV.

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Headshot of Nikki Quinn.

Nikki Quinn is a sophomore from San Diego studying mechanical engineering and visual arts. She joined the EdTech team in 2024 to develop more efficient and effective methods for creating immersive virtual spaces and augmented reality interactions. She is particularly interested in how VR/AR technology can enhance the iteration and prototyping process and is excited for the opportunity to explore these possibilities with EdTech. Outside the lab, Nikki is a member of the Duke Women’s Volleyball team and enjoys a wide range of hobbies, including hiking, painting, playing guitar, surfing, writing poetry, and freelance graphic design.

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Headshot of Ixa Sigler.

Ixa Sigler is a freshman from Asheville, North Carolina currently studying Computer Science and Sociology. He’s had a love of education since he was a kid, partly inspired by growing up homeschooled and partly by the endless philosophical musings of his parents. Ixa lives for game development, especially as a means to teach; he’s an education exec at DPAD (Duke’s game development club) and can’t wait to continue his work as an EdTech fellow. He’s especially interested in how education affects society or societal systems (and vice versa), particularly the intersection of these more sociological concepts with technology. In his free time, Ixa loves to read, bike around Durham, and listen to music. He also spends a lot of time watching TV (because who doesn’t?).

Past Fellows

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Headshot of Julie Mandimutsira.

Julie Mandimutsira is a senior from Texas majoring in Biomedical Engineering and Computer Science. She joined the EdTech team in Spring 2022 and is most interested in exploring the ways in which technology can enhance how we interact with the world around us, whether it be by improving the ease and efficacy of certain processes, increasing accessibility to scientific and cultural resources, and/or charting new ways of engaging and bringing together people from diverse backgrounds. In her free time, Julie loves reading mystery, thriller, romance, adventure, and fantasy novels, dancing, kickboxing (courtesy of classes at the Wilson), listening to music (particularly pop, R&B, rap, pop rock, etc.), and watching animated TV shows.

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Headshot of Celine Wang.

Celine Wang is a junior studying Biomedical Engineering. She can often be found staffing the Innovation Co-Lab, Duke’s on-campus makerspace, helping students and faculty with all sorts of projects or working on her own. She’s excited to be an EdTech fellow and share the fun of 3D-printing and AI technology with students in the Durham community. Her latest personal projects include a personalized shoe rack and trash can for her dorm. In her free time Celine likes to edit videos, go on long walks in the Duke Gardens, play piano, and yoyo!

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Headshot of Alyssa Ho.

Alyssa Ho is a sophomore from Los Angeles, California. As a creative writer and computer scientist, she hopes to combine her interests through XR applications, especially in education. She’s currently building AR experiences on Snapchat for better ease and accessibility. Alyssa is excited to contribute to the EdTech team and connect with the Durham community. 

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Headshot of Skylar Knight.

Skylar Knight is a sophomore from Palo Alto, California. She plans to pursue an Interdisciplinary major in Computer Science and Visual Media Studies. As someone who’s passionate about STEM, design, and innovation, she’s excited to be a part of the EdTech team exploring AR and XR technology. She loves filmmaking and photography, working out, playing guitar, and is a member of the fencing team. Go Duke!

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Headshot of Debi Ahitov

Debi Ahitov is a sophomore from Istanbul, Turkey studying Computer Science and Neuroscience. As a student interested in STEM education research, mentoring, and learning optimization, she is very excited to be a part of the EdTech team and combine all her interests!

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Headshot of Noelle Garrick

Noelle is a sophomore from Tennessee. She is passionate about art, movies, and game design. Noelle was part of the first cohort of Duke Gap Year students; during her gap year, she spent 10 weeks in Indonesia as a computer skills teacher and painted her first four-wall mural.

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Headshot of Dhivya Babu Gomathy

Dhivya is a graduate student majoring in Engineering Management and paving her way to becoming a social EdTech entrepreneur. She adores children, and turns into one when spending time with them:) She is am ambivert who may be seen socializing and ordering the same cuisine at restaurants or at home binge-watching TV. She is anxious to contribute to helping the EdTech industry thrive!

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Headshot of Siba Siddique

Siba is currently a master’s student in Engineering Management at Duke University. She worked as a data scientist in a health-tech AI company after completing her BSc in Electrical Engineering at NYUAD and MSc in Human-Computer Interaction Design in the EIT Digital program (entry at University Paris-Sud in France; exit at University of Twente in the Netherlands)!

She loves the outdoors, reading, learning new languages (currently learning Spanish), and she is passionate about developing new products that will empower others and plans to pursue a career in product management.

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Headshot of Elayna Lei

Elayna is a sophomore from North Carolina studying computational media. She is interested in making creative experiences with VR/AR and joined EdTech in January 2022. In her free time, she likes to draw, take naps, and play Tetris.

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Headshot of Irene Park

Irene is a senior from Maryland majoring in International Comparative Studies. She loves dachshunds, movies, and taking long walks. Since joining the EdTech team in August 2020, Irene has enjoyed helping Durham students ask questions about the past, present, and future of our world through the lens of new technologies.

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Headshot of Athena Yao

Athena is a sophomore from Long Island, NY pursuing a double-major in Neuroscience and Visual & Media Studies. As someone who thrives at the intersection of STEM, art, and innovation, she’s excited to explore the future of AR/XR technology with the Ed Tech team. When she’s not giving VR demos in Duke’s Multimedia Project Studio, you can find her exploring the Durham food scene, painting in the art studio, or searching for the campus cats.

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Headshot of Erika Wang

Erika is a sophomore from North Carolina majoring in Computer Science and Visual Arts. She joined the EdTech team in August 2021 and is interested in exploring the intersection between art and technology. She loves watching movies, petting cats, and painting.

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Headshot of Aryan Poonacha

Aryan is a junior from Bangalore, India majoring in Data Science at Duke Kunshan. He loves video games (especially VR!), writing stories, and trying new foods. He joined the EdTech team in January 2022.

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Headshot of Yunyao Zhu

Yunyao is a senior majoring in Electrical and Computer Engineering and Computer Science. A native of Shanghai, China, she loves exploring different cultures, languages, and disciplines. In her free time, she enjoys reading, playing the piano, watching movies, and finding a good analogy. She joined the EdTech team in September 2018 and has been developing computer science lessons for elementary school students.

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Headshot of Ali Rothberg

Ali is a sophomore majoring in Computer Science and English. She is interested in the intersection between tech and arts, humanities, etc., and loves writing, playing guitar, sewing, and drinking coffee. She joined the EdTech team in August 2020 and has enjoyed working with Durham students, particularly on the children’s book project, and is excited to see a fun and engaging display of augmented

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Headshot of Cyan DeVeaux

Cyan completed an interdepartmental major between Computer Science and Visual & Media Studies titled, “Computational Media.” She spent her time at Duke exploring the intersection between technology, the humanities, and art. She joined the Duke PepsiCo EdTech team in October 2017 and has since enjoyed working on multimedia projects with students and teachers in Durham.

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Headshot of Mike McWilliams Jr.

Mike is a senior who is studying Mechanical Engineering in the Pratt School of Engineering. Initially inspired to study Mechanical Engineering by Mythbusters, he is a frequent user of the Duke Innovation CoLab and a member of the Duke University Quidditch team. Mike joined the EdTech Team in August 2018 and has been showing students how to use the 3D Printers & Laser-cutter, as well as using the 3D Printers to recreate various scenes from history.

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Headshot of Mohamad Chamas

Mohamad graduated in May 2018. He majored in Global Cultural Studies and with a minor in Education. Hailing from Beirut, Lebanon, Mohamad has been working with David since August 2015. With an interest in film, technology, web development and education, Mohamad has been making educational videos and websites, providing technology training and support, and working with students.

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